1use crate::{Srgb, round_dp};
2use core::fmt;
3
4#[derive(Debug, Clone, Copy, PartialEq)]
11pub struct Hsl {
12 pub hue: f32,
13 pub saturation: f32,
14 pub lightness: f32,
15 pub alpha: f32,
16}
17
18impl Hsl {
19 pub fn new(hue: f32, saturation: f32, lightness: f32, alpha: f32) -> Self {
20 Self {
21 hue: hue.rem_euclid(360.0),
22 saturation: saturation.clamp(0.0, 100.0),
23 lightness: lightness.clamp(0.0, 100.0),
24 alpha: alpha.clamp(0.0, 100.0),
25 }
26 }
27}
28
29impl fmt::Display for Hsl {
30 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
31 let Self { hue, saturation, lightness, alpha } = self;
32 write!(
33 f,
34 "hsl({} {}% {}%",
35 round_dp(*hue as f64, 2),
36 round_dp(*saturation as f64, 2),
37 round_dp(*lightness as f64, 2)
38 )?;
39 if *alpha < 100.0 {
40 write!(f, " / {}", round_dp(*alpha as f64, 2))?;
41 }
42 write!(f, ")")
43 }
44}
45
46impl From<Srgb> for Hsl {
47 fn from(value: Srgb) -> Self {
48 let r = value.red as f32 / 255.0;
49 let g = value.green as f32 / 255.0;
50 let b = value.blue as f32 / 255.0;
51 let max = r.max(g).max(b);
52 let min = r.min(g).min(b);
53 let delta = max - min;
54 let lightness = (max + min) / 2.0;
55 let saturation = if delta == 0.0 { 0.0 } else { delta / (1.0 - (2.0 * lightness - 1.0).abs()) };
56 let hue = if delta == 0.0 {
57 0.0
58 } else if max == r {
59 60.0 * (((g - b) / delta) % 6.0)
60 } else if max == g {
61 60.0 * ((b - r) / delta + 2.0)
62 } else {
63 60.0 * ((r - g) / delta + 4.0)
64 };
65 let hue = if hue < 0.0 { hue + 360.0 } else { hue };
66 Hsl::new(hue, saturation * 100.0, lightness * 100.0, value.alpha)
67 }
68}
69
70impl From<Hsl> for Srgb {
71 fn from(value: Hsl) -> Self {
72 let h = value.hue / 60.0;
73 let s = value.saturation / 100.0;
74 let l = value.lightness / 100.0;
75 let c = (1.0 - (2.0 * l - 1.0).abs()) * s;
76 let x = c * (1.0 - (h % 2.0 - 1.0).abs());
77 let m = l - c / 2.0;
78 let (r_prime, g_prime, b_prime) = if h < 1.0 {
79 (c, x, 0.0)
80 } else if h < 2.0 {
81 (x, c, 0.0)
82 } else if h < 3.0 {
83 (0.0, c, x)
84 } else if h < 4.0 {
85 (0.0, x, c)
86 } else if h < 5.0 {
87 (x, 0.0, c)
88 } else {
89 (c, 0.0, x)
90 };
91 Srgb::new(
92 ((r_prime + m) * 255.0).clamp(0.0, 255.0).round() as u8,
93 ((g_prime + m) * 255.0).clamp(0.0, 255.0).round() as u8,
94 ((b_prime + m) * 255.0).clamp(0.0, 255.0).round() as u8,
95 value.alpha,
96 )
97 }
98}