Skip to main content

InterpolationSpace

Enum InterpolationSpace 

Source
pub enum InterpolationSpace {
Show 14 variants Srgb, SrgbLinear, DisplayP3, A98Rgb, ProphotoRgb, Rec2020, Lab, Oklab, XyzD50, XyzD65, Hsl(HueInterpolation), Hwb(HueInterpolation), Lch(HueInterpolation), Oklch(HueInterpolation),
}
Expand description

A colour space colours can be interpolated in, with the direction hues travel in for polar spaces, as named by CSS <color-interpolation-method>.

https://drafts.csswg.org/css-color-4/#interpolation-space

Variants§

§

Srgb

§

SrgbLinear

§

DisplayP3

§

A98Rgb

§

ProphotoRgb

§

Rec2020

§

Lab

§

Oklab

§

XyzD50

§

XyzD65

§

Hsl(HueInterpolation)

§

Hwb(HueInterpolation)

§

Lch(HueInterpolation)

§

Oklch(HueInterpolation)

Implementations§

Source§

impl InterpolationSpace

Source

pub const fn hue_index(self) -> Option<usize>

The index of the hue among the first three channels, for polar spaces.

Source

pub const fn hue_interpolation(self) -> Option<HueInterpolation>

The direction hues travel in, for polar spaces.

Source

pub fn channels(self, color: Color) -> [Channel; 4]

The channels of color in this space, in the units of this space’s colour type, with a powerless hue missing.

https://drafts.csswg.org/css-color-4/#powerless

Source

pub fn color(self, channels: [Channel; 4]) -> Color

The colour with channels in this space, in the units of this space’s colour type. Missing channels are 0.

Source

pub fn endpoints( self, first: [Channel; 4], second: [Channel; 4], ) -> [[Channel; 4]; 2]

first and second ready to interpolate straight between, channel by channel: a channel missing from one takes the other’s value, and stays missing when both miss it. In polar spaces, the first’s hue is put within 0..360 and the second’s turned by whole turns, so that going straight from one to the other travels this space’s hue_interpolation.

https://drafts.csswg.org/css-color-4/#interpolation-missing

Source

pub fn mix( self, first: [Channel; 4], second: [Channel; 4], percentage: f64, ) -> [Channel; 4]

The channels percentage of the way from first to second, interpolated straight between their endpoints, with every channel but the hue premultiplied by alpha. The hue ends within 0..360.

https://drafts.csswg.org/css-color-4/#interpolation-alpha

Trait Implementations§

Source§

impl Clone for InterpolationSpace

Source§

fn clone(&self) -> InterpolationSpace

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for InterpolationSpace

Source§

impl Debug for InterpolationSpace

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Eq for InterpolationSpace

Source§

impl PartialEq for InterpolationSpace

Source§

fn eq(&self, other: &InterpolationSpace) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for InterpolationSpace

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

§

impl<D> OwoColorize for D

§

fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
§

fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
§

fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
§

fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
§

fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
§

fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
§

fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
§

fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
§

fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
§

fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
§

fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
§

fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
§

fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
§

fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
§

fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
§

fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
§

fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
§

fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
§

fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
§

fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
§

fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
§

fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
§

fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
§

fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
§

fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
§

fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
§

fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
§

fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
§

fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
§

fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
§

fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
§

fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
§

fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
§

fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
§

fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
§

fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
§

fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
§

fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
§

fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
§

fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
§

fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
§

fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
§

fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
§

fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
§

fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
§

fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
§

fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
§

fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
§

fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
§

fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
§

fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
§

fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
§

fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
§

fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.