pub enum AnimateableFeature {
Show 30 variants
ScrollPosition(Ident),
Contents(Ident),
BackdropFilter(Ident),
ClipPath(Ident),
Contain(Ident),
Filter(Ident),
Isolation(Ident),
MixBlendMode(Ident),
OffsetPath(Ident),
Opacity(Ident),
Perspective(Ident),
Position(Ident),
Rotate(Ident),
Scale(Ident),
Transform(Ident),
TransformStyle(Ident),
Translate(Ident),
ZIndex(Ident),
ViewTransitionName(Ident),
Mask(Ident),
OffsetPosition(Ident),
WebkitBoxReflect(Ident),
WebkitMaskBoxImage(Ident),
MaskBorder(Ident),
WebkitMask(Ident),
WebkitPerspective(Ident),
WebkitBackdropFilter(Ident),
WebkitOverflowScrolling(Ident),
MaskImage(Ident),
CustomIdent(Ident),
}Variants§
ScrollPosition(Ident)
Contents(Ident)
BackdropFilter(Ident)
ClipPath(Ident)
Contain(Ident)
Filter(Ident)
Isolation(Ident)
MixBlendMode(Ident)
OffsetPath(Ident)
Opacity(Ident)
Perspective(Ident)
Position(Ident)
Rotate(Ident)
Scale(Ident)
Transform(Ident)
TransformStyle(Ident)
Translate(Ident)
ZIndex(Ident)
ViewTransitionName(Ident)
Mask(Ident)
OffsetPosition(Ident)
WebkitBoxReflect(Ident)
WebkitMaskBoxImage(Ident)
MaskBorder(Ident)
WebkitMask(Ident)
WebkitPerspective(Ident)
WebkitBackdropFilter(Ident)
WebkitOverflowScrolling(Ident)
MaskImage(Ident)
CustomIdent(Ident)
Trait Implementations§
Source§impl Clone for AnimateableFeature
impl Clone for AnimateableFeature
Source§fn clone(&self) -> AnimateableFeature
fn clone(&self) -> AnimateableFeature
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimateableFeature
impl Debug for AnimateableFeature
Source§impl From<AnimateableFeature> for Cursor
impl From<AnimateableFeature> for Cursor
Source§fn from(value: AnimateableFeature) -> Cursor
fn from(value: AnimateableFeature) -> Cursor
Converts to this type from the input type.
Source§impl From<AnimateableFeature> for Token
impl From<AnimateableFeature> for Token
Source§fn from(value: AnimateableFeature) -> Token
fn from(value: AnimateableFeature) -> Token
Converts to this type from the input type.
Source§impl Hash for AnimateableFeature
impl Hash for AnimateableFeature
Source§impl NodeWithMetadata<CssMetadata> for AnimateableFeature
impl NodeWithMetadata<CssMetadata> for AnimateableFeature
Source§fn self_metadata(&self) -> CssMetadata
fn self_metadata(&self) -> CssMetadata
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§fn metadata(&self) -> CssMetadata
fn metadata(&self) -> CssMetadata
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§impl Ord for AnimateableFeature
impl Ord for AnimateableFeature
Source§fn cmp(&self, other: &AnimateableFeature) -> Ordering
fn cmp(&self, other: &AnimateableFeature) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a> Parse<'a> for AnimateableFeature
impl<'a> Parse<'a> for AnimateableFeature
Source§impl PartialEq for AnimateableFeature
impl PartialEq for AnimateableFeature
Source§impl PartialOrd for AnimateableFeature
impl PartialOrd for AnimateableFeature
Source§impl<'a> Peek<'a> for AnimateableFeature
impl<'a> Peek<'a> for AnimateableFeature
Source§impl QueryableNode for AnimateableFeature
impl QueryableNode for AnimateableFeature
Source§const NODE_ID: NodeId = crate::NodeId::AnimateableFeature
const NODE_ID: NodeId = crate::NodeId::AnimateableFeature
Unique identifier for this node type.
fn node_id(&self) -> NodeId
Source§fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
Returns a cursor for the given property kind, if the node has that property.
Used by attribute selectors to extract values from nodes. Read more
Source§impl SemanticEq for AnimateableFeature
impl SemanticEq for AnimateableFeature
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl Serialize for AnimateableFeature
impl Serialize for AnimateableFeature
Source§impl ToCursors for AnimateableFeature
impl ToCursors for AnimateableFeature
fn to_cursors(&self, s: &mut impl CursorSink)
Source§impl VisitableMut for AnimateableFeature
impl VisitableMut for AnimateableFeature
fn accept_mut<V: VisitMut>(&mut self, v: &mut V)
impl Copy for AnimateableFeature
impl Eq for AnimateableFeature
impl StructuralPartialEq for AnimateableFeature
Auto Trait Implementations§
impl Freeze for AnimateableFeature
impl RefUnwindSafe for AnimateableFeature
impl Send for AnimateableFeature
impl Sync for AnimateableFeature
impl Unpin for AnimateableFeature
impl UnwindSafe for AnimateableFeature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.