pub enum BlendMode {
}Expand description
https://drafts.csswg.org/css2/#value-def-absolute-size
<blend-mode> = darken | multiply | color-burn | lighten | screen | color-dodge | overlay | soft-light | hard-light | difference | exclusion | hue | saturation | color | luminosityVariants§
Normal(Ident)
Darken(Ident)
Multiply(Ident)
ColorBurn(Ident)
Lighten(Ident)
Screen(Ident)
ColorDodge(Ident)
Overlay(Ident)
SoftLift(Ident)
HardLight(Ident)
Difference(Ident)
Exclusion(Ident)
Hue(Ident)
Trait Implementations§
Source§impl NodeWithMetadata<CssMetadata> for BlendMode
impl NodeWithMetadata<CssMetadata> for BlendMode
Source§fn self_metadata(&self) -> CssMetadata
fn self_metadata(&self) -> CssMetadata
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§fn metadata(&self) -> CssMetadata
fn metadata(&self) -> CssMetadata
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§impl Ord for BlendMode
impl Ord for BlendMode
Source§impl PartialOrd for BlendMode
impl PartialOrd for BlendMode
Source§impl QueryableNode for BlendMode
impl QueryableNode for BlendMode
Source§impl SemanticEq for BlendMode
impl SemanticEq for BlendMode
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl ToCursors for BlendMode
impl ToCursors for BlendMode
fn to_cursors(&self, s: &mut impl CursorSink)
Source§impl VisitableMut for BlendMode
impl VisitableMut for BlendMode
fn accept_mut<V: VisitMut>(&mut self, v: &mut V)
impl Copy for BlendMode
impl Eq for BlendMode
impl StructuralPartialEq for BlendMode
Auto Trait Implementations§
impl Freeze for BlendMode
impl RefUnwindSafe for BlendMode
impl Send for BlendMode
impl Sync for BlendMode
impl Unpin for BlendMode
impl UnwindSafe for BlendMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
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Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
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Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
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Sets the background color to an RGB value.