pub enum PropertyRuleValue<'a> {
    InitialValue(ComponentValues<'a>),
    Syntax(SyntaxValue),
    Inherits(InheritsValue),
    Unknown(ComponentValues<'a>),
}Variants§
InitialValue(ComponentValues<'a>)
Syntax(SyntaxValue)
Inherits(InheritsValue)
Unknown(ComponentValues<'a>)
Trait Implementations§
Source§impl<'a> Clone for PropertyRuleValue<'a>
 
impl<'a> Clone for PropertyRuleValue<'a>
Source§fn clone(&self) -> PropertyRuleValue<'a>
 
fn clone(&self) -> PropertyRuleValue<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl<'a> Debug for PropertyRuleValue<'a>
 
impl<'a> Debug for PropertyRuleValue<'a>
Source§impl<'a, M: NodeMetadata> DeclarationValue<'a, M> for PropertyRuleValue<'a>
 
impl<'a, M: NodeMetadata> DeclarationValue<'a, M> for PropertyRuleValue<'a>
type ComputedValue = Computed<'a>
Source§fn is_unknown(&self) -> bool
 
fn is_unknown(&self) -> bool
Determines if the parsed Self was parsed as an unknown value. Read more
Source§fn is_initial(&self) -> bool
 
fn is_initial(&self) -> bool
Determines if the parsed Self was parsed as the “initial” keyword. Read more
Source§fn is_inherit(&self) -> bool
 
fn is_inherit(&self) -> bool
Determines if the parsed Self was parsed as the “inherit” keyword. Read more
Source§fn is_unset(&self) -> bool
 
fn is_unset(&self) -> bool
Determines if the parsed Self was parsed as the “unset” keyword. Read more
Source§fn is_revert(&self) -> bool
 
fn is_revert(&self) -> bool
Determines if the parsed Self was parsed as the “revert” keyword. Read more
Source§fn is_revert_layer(&self) -> bool
 
fn is_revert_layer(&self) -> bool
Determines if the parsed Self was parsed as the “revert” keyword. Read more
Source§fn needs_computing(&self) -> bool
 
fn needs_computing(&self) -> bool
Determines if the parsed Self is not a valid literal production of the grammar, and instead some of its
constituent parts will need additional computation to reify into a known value. Read more
fn parse_declaration_value<I>( p: &mut Parser<'a, I>, c: Cursor, ) -> ParserResult<Self>
Source§fn declaration_metadata(declaration: &Declaration<'a, Self, M>) -> M
 
fn declaration_metadata(declaration: &Declaration<'a, Self, M>) -> M
Returns metadata for this value when used in a declaration context.
This allows the value to inspect the declaration (e.g., checking for !important)
and include that information in the metadata. Read more
Source§fn is_custom(&self) -> bool
 
fn is_custom(&self) -> bool
Determines if the parsed Self was parsed as a Custom value. Read more
Source§fn parse_custom_declaration_value<Iter>(
    p: &mut Parser<'a, Iter>,
    _name: Cursor,
) -> Result<Self, Diagnostic>
 
fn parse_custom_declaration_value<Iter>( p: &mut Parser<'a, Iter>, _name: Cursor, ) -> Result<Self, Diagnostic>
Like 
parse() but with the additional context of the name Cursor. This cursor is known to be dashed ident,
therefore this should return a Self reflecting a Custom property. Alternatively, if this DeclarationValue
disallows custom declarations then this is the right place to return a parse Error. Read moreSource§fn parse_computed_declaration_value<Iter>(
    p: &mut Parser<'a, Iter>,
    _name: Cursor,
) -> Result<Self, Diagnostic>
 
fn parse_computed_declaration_value<Iter>( p: &mut Parser<'a, Iter>, _name: Cursor, ) -> Result<Self, Diagnostic>
Like 
parse() but with the additional context of the name Cursor. This is only called before verifying that
the next token was peeked to be a ComputedValue, therefore this should return a Self reflecting a Computed
property. Alternatively, if this DeclarationValue disallows computed declarations then this is the right place to
return a parse Error. Read moreSource§fn parse_specified_declaration_value<Iter>(
    p: &mut Parser<'a, Iter>,
    _name: Cursor,
) -> Result<Self, Diagnostic>
 
fn parse_specified_declaration_value<Iter>( p: &mut Parser<'a, Iter>, _name: Cursor, ) -> Result<Self, Diagnostic>
Like 
parse() but with the additional context of the name Cursor. This is only called on values that are
assumed to be specified, that is, they’re not custom and not computed. Therefore this should return a Self
reflecting a specified value. If this results in a Parse error then ComputedValue will be checked to see if the
parser stopped because it saw a computed value function. If this results in a success, the next token is still
checked as it may be a ComputedValue, which - if so - the parsed value will be discarded, and the parser rewound
to re-parse this as a ComputedValue. Read moreSource§fn parse_unknown_declaration_value<Iter>(
    p: &mut Parser<'a, Iter>,
    _name: Cursor,
) -> Result<Self, Diagnostic>
 
fn parse_unknown_declaration_value<Iter>( p: &mut Parser<'a, Iter>, _name: Cursor, ) -> Result<Self, Diagnostic>
Like 
parse() but with the additional context of the name Cursor. This is only called on values that are
didn’t parse as either a Custom, Computed or Specified value therefore this should return a Self reflecting an
unknown property, or alternatively the right place to return a parse error. Read moreSource§impl<'a> Hash for PropertyRuleValue<'a>
 
impl<'a> Hash for PropertyRuleValue<'a>
Source§impl<'a, M: NodeMetadata> NodeWithMetadata<M> for PropertyRuleValue<'a>
 
impl<'a, M: NodeMetadata> NodeWithMetadata<M> for PropertyRuleValue<'a>
Source§fn metadata(&self) -> M
 
fn metadata(&self) -> M
Returns the complete aggregated metadata for this node (self + children)
Source§fn self_metadata(&self, initial: M) -> M
 
fn self_metadata(&self, initial: M) -> M
Returns the metadata contributed by this node itself plus and child meta.
Most nodes don’t contribute metadata, so can simply return 
child.
Other nodes may want to alter the metadata; supplying their own modifications
to initial.Source§impl<'a> Ord for PropertyRuleValue<'a>
 
impl<'a> Ord for PropertyRuleValue<'a>
Source§fn cmp(&self, other: &PropertyRuleValue<'a>) -> Ordering
 
fn cmp(&self, other: &PropertyRuleValue<'a>) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
    Self: Sized,
 
fn max(self, other: Self) -> Selfwhere
    Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a> PartialEq for PropertyRuleValue<'a>
 
impl<'a> PartialEq for PropertyRuleValue<'a>
Source§impl<'a> PartialOrd for PropertyRuleValue<'a>
 
impl<'a> PartialOrd for PropertyRuleValue<'a>
Source§impl<'a> SemanticEq for PropertyRuleValue<'a>
 
impl<'a> SemanticEq for PropertyRuleValue<'a>
Source§fn semantic_eq(&self, other: &Self) -> bool
 
fn semantic_eq(&self, other: &Self) -> bool
Returns 
true if self and other are semantically equal.Source§impl<'a> Serialize for PropertyRuleValue<'a>
 
impl<'a> Serialize for PropertyRuleValue<'a>
Source§impl<'a> ToCursors for PropertyRuleValue<'a>
 
impl<'a> ToCursors for PropertyRuleValue<'a>
fn to_cursors(&self, s: &mut impl CursorSink)
Source§impl<'a> VisitableMut for PropertyRuleValue<'a>
 
impl<'a> VisitableMut for PropertyRuleValue<'a>
fn accept_mut<V: VisitMut>(&mut self, v: &mut V)
impl<'a> Eq for PropertyRuleValue<'a>
impl<'a> StructuralPartialEq for PropertyRuleValue<'a>
Auto Trait Implementations§
impl<'a> Freeze for PropertyRuleValue<'a>
impl<'a> !RefUnwindSafe for PropertyRuleValue<'a>
impl<'a> !Send for PropertyRuleValue<'a>
impl<'a> !Sync for PropertyRuleValue<'a>
impl<'a> Unpin for PropertyRuleValue<'a>
impl<'a> !UnwindSafe for PropertyRuleValue<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
 
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
    C: Color,
 
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
    C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
    C: Color,
 
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
    C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
 
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
 
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
 
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
 
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
 
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
 
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
 
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
 
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
 
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
 
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
 
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
 
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
 
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
 
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
 
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
 
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
 
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
 
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
 
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
 
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
 
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
 
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
 
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
    Color: DynColor,
 
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
    Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
    Color: DynColor,
 
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
    Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
    &self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
 
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
    &self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
 
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
 
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
 
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.