pub struct NodeKinds { /* private fields */ }Expand description
Categories of nodes present in metadata, used for selector filtering.
Implementations§
Source§impl NodeKinds
impl NodeKinds
Sourcepub const Declaration: NodeKinds
pub const Declaration: NodeKinds
Contains Declarations
Sourcepub const EmptyPrelude: NodeKinds
pub const EmptyPrelude: NodeKinds
Node has an empty prelude
Sourcepub const EmptyBlock: NodeKinds
pub const EmptyBlock: NodeKinds
Node has an empty block (no declarations, no nested rules)
Sourcepub const Deprecated: NodeKinds
pub const Deprecated: NodeKinds
Node is deprecated (non-conforming, obsolete)
Sourcepub const Experimental: NodeKinds
pub const Experimental: NodeKinds
Node is experimental (not yet standardized)
Sourcepub const NonStandard: NodeKinds
pub const NonStandard: NodeKinds
Node is non-standard (vendor-specific, not in spec)
Sourcepub const fn all_bits() -> Self
pub const fn all_bits() -> Self
Returns a bitmask that contains all values.
This will include bits that do not have any flags.
Use ::all_flags() if you only want to use flags.
Sourcepub const fn is_all_bits(&self) -> bool
pub const fn is_all_bits(&self) -> bool
Returns true if the bitmask contains all values.
This will check for bits == !0,
use .is_all_flags() if you only want to check for all flags
Sourcepub const fn is_all_flags(&self) -> bool
pub const fn is_all_flags(&self) -> bool
Returns true if the bitmask contains all flags.
This will fail if any unused bit is set,
consider using .truncate() first.
Sourcepub const fn all() -> Self
👎Deprecated: Please use the ::all_bits() constructor
pub const fn all() -> Self
::all_bits() constructorReturns a bitmask that contains all values.
This will include bits that do not have any flags.
Use ::all_flags() if you only want to use flags.
Sourcepub const fn is_all(&self) -> bool
👎Deprecated: Please use the .is_all_bits() method
pub const fn is_all(&self) -> bool
.is_all_bits() methodReturns true if the bitmask contains all values.
This will check for bits == !0,
use .is_all_flags() if you only want to check for all flags
Sourcepub const fn full() -> Self
👎Deprecated: Please use the ::all_flags() constructor
pub const fn full() -> Self
::all_flags() constructorReturns a bitmask that contains all flags.
Sourcepub const fn is_full(&self) -> bool
👎Deprecated: Please use the .is_all_flags() method
pub const fn is_full(&self) -> bool
.is_all_flags() methodReturns true if the bitmask contains all flags.
This will fail if any unused bit is set,
consider using .truncate() first.
Sourcepub const fn truncate(&self) -> Self
pub const fn truncate(&self) -> Self
Returns a bitmask that only has bits corresponding to flags
Sourcepub const fn intersects(&self, other: Self) -> bool
pub const fn intersects(&self, other: Self) -> bool
Returns true if self intersects with any value in other,
or if other does not contain any values.
This is equivalent to (self & other) != 0 || other == 0.
Trait Implementations§
Source§impl BitAndAssign for NodeKinds
impl BitAndAssign for NodeKinds
Source§fn bitand_assign(&mut self, rhs: Self)
fn bitand_assign(&mut self, rhs: Self)
&= operation. Read moreSource§impl BitOrAssign for NodeKinds
impl BitOrAssign for NodeKinds
Source§fn bitor_assign(&mut self, rhs: Self)
fn bitor_assign(&mut self, rhs: Self)
|= operation. Read moreSource§impl BitXorAssign for NodeKinds
impl BitXorAssign for NodeKinds
Source§fn bitxor_assign(&mut self, rhs: Self)
fn bitxor_assign(&mut self, rhs: Self)
^= operation. Read moreSource§impl<'de> Deserialize<'de> for NodeKinds
impl<'de> Deserialize<'de> for NodeKinds
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Ord for NodeKinds
impl Ord for NodeKinds
Source§impl PartialOrd for NodeKinds
impl PartialOrd for NodeKinds
impl Copy for NodeKinds
impl Eq for NodeKinds
impl StructuralPartialEq for NodeKinds
Auto Trait Implementations§
impl Freeze for NodeKinds
impl RefUnwindSafe for NodeKinds
impl Send for NodeKinds
impl Sync for NodeKinds
impl Unpin for NodeKinds
impl UnwindSafe for NodeKinds
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more