Struct PropertyGroup

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pub struct PropertyGroup { /* private fields */ }
Expand description

The CSS specification/module that a property belongs to.

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impl PropertyGroup

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pub const Align: PropertyGroup

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pub const AnchorPosition: PropertyGroup

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pub const Animations: PropertyGroup

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pub const Backgrounds: PropertyGroup

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pub const Borders: PropertyGroup

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pub const Box: PropertyGroup

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pub const Break: PropertyGroup

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pub const Cascade: PropertyGroup

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pub const Color: PropertyGroup

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pub const ColorAdjust: PropertyGroup

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pub const ColorHdr: PropertyGroup

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pub const Conditional: PropertyGroup

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pub const Contain: PropertyGroup

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pub const Content: PropertyGroup

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pub const Display: PropertyGroup

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pub const Exclusions: PropertyGroup

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pub const Flexbox: PropertyGroup

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pub const Fonts: PropertyGroup

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pub const Forms: PropertyGroup

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pub const Gaps: PropertyGroup

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pub const Gcpm: PropertyGroup

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pub const Grid: PropertyGroup

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pub const Images: PropertyGroup

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pub const Inline: PropertyGroup

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pub const LineGrid: PropertyGroup

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pub const LinkParams: PropertyGroup

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pub const Lists: PropertyGroup

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pub const Logical: PropertyGroup

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pub const Multicol: PropertyGroup

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pub const Nav: PropertyGroup

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pub const Overflow: PropertyGroup

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pub const Overscroll: PropertyGroup

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pub const Page: PropertyGroup

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pub const PageFloats: PropertyGroup

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pub const Position: PropertyGroup

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pub const Regions: PropertyGroup

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pub const Rhythm: PropertyGroup

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pub const RoundDisplay: PropertyGroup

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pub const Ruby: PropertyGroup

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pub const ScrollAnchoring: PropertyGroup

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pub const ScrollSnap: PropertyGroup

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pub const Scrollbars: PropertyGroup

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pub const Shapes: PropertyGroup

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pub const SizeAdjust: PropertyGroup

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pub const Sizing: PropertyGroup

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pub const Speech: PropertyGroup

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pub const Tables: PropertyGroup

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pub const Text: PropertyGroup

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pub const TextDecor: PropertyGroup

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pub const Transforms: PropertyGroup

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pub const Transitions: PropertyGroup

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pub const Ui: PropertyGroup

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pub const Values: PropertyGroup

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pub const Variables: PropertyGroup

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pub const ViewTransitions: PropertyGroup

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pub const Viewport: PropertyGroup

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pub const WillChange: PropertyGroup

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pub const WritingModes: PropertyGroup

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pub const fn bits(&self) -> u64

Returns the underlying bits of the bitmask.

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pub const fn all_bits() -> Self

Returns a bitmask that contains all values.

This will include bits that do not have any flags. Use ::all_flags() if you only want to use flags.

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pub const fn all_flags() -> Self

Returns a bitmask that contains all flags.

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pub const fn is_all_bits(&self) -> bool

Returns true if the bitmask contains all values.

This will check for bits == !0, use .is_all_flags() if you only want to check for all flags

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pub const fn is_all_flags(&self) -> bool

Returns true if the bitmask contains all flags.

This will fail if any unused bit is set, consider using .truncate() first.

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pub const fn all() -> Self

👎Deprecated: Please use the ::all_bits() constructor

Returns a bitmask that contains all values.

This will include bits that do not have any flags. Use ::all_flags() if you only want to use flags.

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pub const fn is_all(&self) -> bool

👎Deprecated: Please use the .is_all_bits() method

Returns true if the bitmask contains all values.

This will check for bits == !0, use .is_all_flags() if you only want to check for all flags

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pub const fn full() -> Self

👎Deprecated: Please use the ::all_flags() constructor

Returns a bitmask that contains all flags.

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pub const fn is_full(&self) -> bool

👎Deprecated: Please use the .is_all_flags() method

Returns true if the bitmask contains all flags.

This will fail if any unused bit is set, consider using .truncate() first.

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pub const fn none() -> Self

Returns a bitmask that does not contain any values.

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pub const fn is_none(&self) -> bool

Returns true if the bitmask does not contain any values.

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pub const fn truncate(&self) -> Self

Returns a bitmask that only has bits corresponding to flags

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pub const fn intersects(&self, other: Self) -> bool

Returns true if self intersects with any value in other, or if other does not contain any values.

This is equivalent to (self & other) != 0 || other == 0.

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pub const fn contains(&self, other: Self) -> bool

Returns true if self contains all values of other.

This is equivalent to (self & other) == other.

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pub const fn not(self) -> Self

Returns the bitwise NOT of the bitmask.

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pub const fn and(self, other: Self) -> Self

Returns the bitwise AND of the bitmask.

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pub const fn or(self, other: Self) -> Self

Returns the bitwise OR of the bitmask.

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pub const fn xor(self, other: Self) -> Self

Returns the bitwise XOR of the bitmask.

Trait Implementations§

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impl Binary for PropertyGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl BitAnd for PropertyGroup

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type Output = PropertyGroup

The resulting type after applying the & operator.
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fn bitand(self, rhs: Self) -> Self::Output

Performs the & operation. Read more
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impl BitAndAssign for PropertyGroup

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fn bitand_assign(&mut self, rhs: Self)

Performs the &= operation. Read more
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impl BitOr for PropertyGroup

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type Output = PropertyGroup

The resulting type after applying the | operator.
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fn bitor(self, rhs: Self) -> Self::Output

Performs the | operation. Read more
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impl BitOrAssign for PropertyGroup

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fn bitor_assign(&mut self, rhs: Self)

Performs the |= operation. Read more
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impl BitXor for PropertyGroup

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type Output = PropertyGroup

The resulting type after applying the ^ operator.
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fn bitxor(self, rhs: Self) -> Self::Output

Performs the ^ operation. Read more
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impl BitXorAssign for PropertyGroup

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fn bitxor_assign(&mut self, rhs: Self)

Performs the ^= operation. Read more
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impl Clone for PropertyGroup

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fn clone(&self) -> PropertyGroup

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PropertyGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for PropertyGroup

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<PropertyGroup> for u64

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fn from(val: PropertyGroup) -> u64

Converts to this type from the input type.
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impl From<u64> for PropertyGroup

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fn from(val: u64) -> Self

Converts to this type from the input type.
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impl Hash for PropertyGroup

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl LowerHex for PropertyGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Not for PropertyGroup

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type Output = PropertyGroup

The resulting type after applying the ! operator.
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fn not(self) -> Self::Output

Performs the unary ! operation. Read more
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impl Octal for PropertyGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Ord for PropertyGroup

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fn cmp(&self, other: &PropertyGroup) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq<u64> for PropertyGroup

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fn eq(&self, other: &u64) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for PropertyGroup

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fn eq(&self, other: &PropertyGroup) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for PropertyGroup

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fn partial_cmp(&self, other: &PropertyGroup) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for PropertyGroup

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl UpperHex for PropertyGroup

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for PropertyGroup

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impl Eq for PropertyGroup

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impl StructuralPartialEq for PropertyGroup

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,