#[repr(C)]pub struct StrokeLayer<'a> {
pub image: Option<Paint<'a>>,
pub position: Option<Box<'a, PositionAndSize<'a>>>,
pub repeat: Option<RepeatStyle>,
pub origin: Option<FillOrigin>,
pub color: Option<Color<'a>>,
}Expand description
Represents a single layer of the stroke shorthand.
The stroke property is a shorthand for stroke-image, stroke-position,
stroke-size, stroke-repeat, stroke-origin, and stroke-color,
modelled on background’s <bg-layer># grammar the same way fill is
(see FillLayer). The color field is only meaningful on the final
layer, but we parse it permissively on every layer, matching BgLayer’s
approach.
Fields§
§image: Option<Paint<'a>>§position: Option<Box<'a, PositionAndSize<'a>>>§repeat: Option<RepeatStyle>§origin: Option<FillOrigin>§color: Option<Color<'a>>Trait Implementations§
Source§impl<'a> Clone for StrokeLayer<'a>
impl<'a> Clone for StrokeLayer<'a>
Source§fn clone(&self) -> StrokeLayer<'a>
fn clone(&self) -> StrokeLayer<'a>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for StrokeLayer<'a>
impl<'a> Debug for StrokeLayer<'a>
Source§impl<'a> Hash for StrokeLayer<'a>
impl<'a> Hash for StrokeLayer<'a>
Source§impl<'a> NodeWithMetadata<CssMetadata> for StrokeLayer<'a>
impl<'a> NodeWithMetadata<CssMetadata> for StrokeLayer<'a>
Source§fn self_metadata(&self) -> CssMetadata
fn self_metadata(&self) -> CssMetadata
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§fn metadata(&self) -> CssMetadata
fn metadata(&self) -> CssMetadata
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§impl<'a> Ord for StrokeLayer<'a>
impl<'a> Ord for StrokeLayer<'a>
Source§fn cmp(&self, other: &StrokeLayer<'a>) -> Ordering
fn cmp(&self, other: &StrokeLayer<'a>) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a> Parse<'a> for StrokeLayer<'a>
impl<'a> Parse<'a> for StrokeLayer<'a>
Source§impl<'a> PartialEq for StrokeLayer<'a>
impl<'a> PartialEq for StrokeLayer<'a>
Source§fn eq(&self, other: &StrokeLayer<'a>) -> bool
fn eq(&self, other: &StrokeLayer<'a>) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl<'a> PartialOrd for StrokeLayer<'a>
impl<'a> PartialOrd for StrokeLayer<'a>
Source§impl<'a> Peek<'a> for StrokeLayer<'a>
impl<'a> Peek<'a> for StrokeLayer<'a>
Source§impl<'a> SemanticEq for StrokeLayer<'a>
impl<'a> SemanticEq for StrokeLayer<'a>
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl<'a> Serialize for StrokeLayer<'a>
impl<'a> Serialize for StrokeLayer<'a>
Source§impl<'a> ToCursors for StrokeLayer<'a>
impl<'a> ToCursors for StrokeLayer<'a>
fn to_cursors(&self, s: &mut impl CursorSink)
Source§impl<'a> TypeLayout for StrokeLayer<'a>
impl<'a> TypeLayout for StrokeLayer<'a>
const TYPE_LAYOUT: TypeLayoutInfo
Source§impl<'a> Visitable for StrokeLayer<'a>
impl<'a> Visitable for StrokeLayer<'a>
Source§impl<'a> VisitableMut for StrokeLayer<'a>
impl<'a> VisitableMut for StrokeLayer<'a>
fn accept_mut<__V: VisitMut>(&mut self, v: &mut __V)
impl<'a> Eq for StrokeLayer<'a>
impl<'a> StructuralPartialEq for StrokeLayer<'a>
Auto Trait Implementations§
impl<'a> Freeze for StrokeLayer<'a>
impl<'a> !RefUnwindSafe for StrokeLayer<'a>
impl<'a> !Send for StrokeLayer<'a>
impl<'a> !Sync for StrokeLayer<'a>
impl<'a> Unpin for StrokeLayer<'a>
impl<'a> UnsafeUnpin for StrokeLayer<'a>
impl<'a> !UnwindSafe for StrokeLayer<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> ErasedNode for T
impl<T> ErasedNode for T
fn accept_dyn( &self, visitor: &mut dyn NodeVisitor, ) -> ControlFlow<VisitBreak, VisitAction>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.