pub struct Lexer<'a> { /* private fields */ }
Expand description
The Lexer struct - the core of the library - borrows &str
and can incrementally produce Tokens.
The encoding of the &str
is assumed to be utf-8. Other sources should be re-encoded into utf-8 prior to ingesting
into the Lexer.
The Lexer may be configured with additional Features to allow for lexing tokens in ways which diverge
from the CSS specification (such as tokenizing comments using //
). With no additional features this lexer is fully
spec compliant.
Tokens are untyped (there are no super-classes like Ident
); but they have a Kind which can be used to
determine their type. Tokens do not store the underlying character data, nor do they store their offsets. They just
provide “facts” about the underlying data. In order to re-build a string, each Token will need to be wrapped in a
Cursor and consult the original &str
to get the character data. This design allows Tokens live in the stack,
avoiding heap allocation as they are always size_of
8
. Likewise Cursors are always a size_of
12
.
§Limitations
The Lexer has limitations around document sizes and token sizes, in order to keep Token, SourceOffset and Cursor small.
-
Documents are limited to ~4gb in size. SourceOffset is a u32 so cannot represent larger offsets. Attempting to lex larger documents is considrered undefined behaviour.
-
Tokens are limited to ~4gb in length. A Token’s is a u32 so cannot represent larger lengths. If the lexer encounters a token with larger length this is considered undefined behaviour.
-
Number Tokens are limited to 16,777,216 characters in length. For example encountering a number with 17MM
0
s is considered undefined behaviour. This is not the same as the number value, which is an f32. (Please note that the CSS spec dictates numbers are f32, CSS does not have larger numbers). -
Dimension Tokens are limited to 4,096 numeric characters in length and 4,096 ident characters in length. For example encountering a dimension with 4,097
0
is considered undefined behaviour.
§General usage
A parser can be implemented on top of the Lexer by instantiating a Lexer with Lexer::new() or
Lexer::new_with_features() if you wish to opt-into non-spec-compliant features. The Lexer needs to be given a
&str
which it will reference to produce Tokens.
Repeatedly calling Lexer::advance() will move the Lexer’s internal position one Token forward, and return the
newly lexed Token, once the end of &str
is reached Lexer::advance() will repeatedly return Token::EOF.
§Example
use css_lexer::*;
let mut lexer = Lexer::new("width: 1px");
assert_eq!(lexer.offset(), 0);
{
let token = lexer.advance();
assert_eq!(token, Kind::Ident);
let cursor = token.with_cursor(SourceOffset(0));
assert_eq!(cursor.str_slice(lexer.source()), "width");
}
{
let token = lexer.advance();
assert_eq!(token, Kind::Colon);
assert_eq!(token, ':');
}
{
let token = lexer.advance();
assert_eq!(token, Kind::Whitespace);
}
{
let token = lexer.advance();
assert_eq!(token, Kind::Dimension);
assert_eq!(token.dimension_unit(), DimensionUnit::Px);
}
Implementations§
Trait Implementations§
impl<'a> StructuralPartialEq for Lexer<'a>
Auto Trait Implementations§
impl<'a> Freeze for Lexer<'a>
impl<'a> RefUnwindSafe for Lexer<'a>
impl<'a> Send for Lexer<'a>
impl<'a> Sync for Lexer<'a>
impl<'a> Unpin for Lexer<'a>
impl<'a> UnwindSafe for Lexer<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::fg
] or
a color-specific method, such as [OwoColorize::green
], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
OwoColorize::bg
] or
a color-specific method, such as [OwoColorize::on_yellow
], Read more