pub struct NoBlockAllowed<D = (), M = ()> { /* private fields */ }Expand description
A struct to provide to rules to disallow blocks.
Sometimes a rule will not allow a block - for example @charset, @import. In those case, assigning this struct
to the Block can be useful to ensure that the QualifiedRule appropriately errors
if it enters the Block parsing context. This captures the ; token that may optionally end a “statement-style”
at-rule.
The phantom data allows this type to be compatible with different declaration value and metadata types, even though it doesn’t actually use them (since no block is allowed).
Trait Implementations§
Source§impl<D: Clone, M: Clone> Clone for NoBlockAllowed<D, M>
impl<D: Clone, M: Clone> Clone for NoBlockAllowed<D, M>
Source§fn clone(&self) -> NoBlockAllowed<D, M>
fn clone(&self) -> NoBlockAllowed<D, M>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<D, M: NodeMetadata> NodeWithMetadata<M> for NoBlockAllowed<D, M>
impl<D, M: NodeMetadata> NodeWithMetadata<M> for NoBlockAllowed<D, M>
Source§fn metadata(&self) -> M
fn metadata(&self) -> M
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§fn self_metadata(&self) -> M
fn self_metadata(&self) -> M
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§impl<D: Ord, M: Ord> Ord for NoBlockAllowed<D, M>
impl<D: Ord, M: Ord> Ord for NoBlockAllowed<D, M>
Source§fn cmp(&self, other: &NoBlockAllowed<D, M>) -> Ordering
fn cmp(&self, other: &NoBlockAllowed<D, M>) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a, D, M> Parse<'a> for NoBlockAllowed<D, M>
impl<'a, D, M> Parse<'a> for NoBlockAllowed<D, M>
Source§impl<D: PartialOrd, M: PartialOrd> PartialOrd for NoBlockAllowed<D, M>
impl<D: PartialOrd, M: PartialOrd> PartialOrd for NoBlockAllowed<D, M>
Source§impl<'a, D, M> Peek<'a> for NoBlockAllowed<D, M>
impl<'a, D, M> Peek<'a> for NoBlockAllowed<D, M>
Source§impl<'a, D, M> RuleVariants<'a> for NoBlockAllowed<D, M>where
D: DeclarationValue<'a, M>,
M: NodeMetadata,
impl<'a, D, M> RuleVariants<'a> for NoBlockAllowed<D, M>where
D: DeclarationValue<'a, M>,
M: NodeMetadata,
Source§type DeclarationValue = D
type DeclarationValue = D
The declaration value type used when converting declaration groups to rules.
Source§fn parse_at_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
fn parse_at_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
Like crate::Parse::parse() but with the additional context of the
name Cursor. This cursor is known to be
an AtKeyword, therefore this should return a Self reflecting a AtRule. If the
AtRule is not known, or otherwise fails then this should Err and RuleVariants::parse_unknown_at_rule() can
be called. Read moreSource§fn parse_unknown_at_rule<I>(
p: &mut Parser<'a, I>,
_name: Cursor,
) -> Result<Self>
fn parse_unknown_at_rule<I>( p: &mut Parser<'a, I>, _name: Cursor, ) -> Result<Self>
Like crate::Parse::parse() but with the additional context of the
name Cursor. This cursor is known to be
an AtKeyword and that RuleVariants::parse_at_rule() failed. This should therefore return a Self that represents
an Unknown AtRule, or otherwise Err. Read moreSource§fn parse_qualified_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
fn parse_qualified_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
Like crate::Parse::parse() but with the additional context that the next cursor is not an
AtKeyword, therefore this can attempt to parse a Qualified Rule. If the rule
fails to parse, then RuleVariants::parse_unknown_qualified_rule() will be called. Read more
Source§fn parse_unknown_qualified_rule<I>(
p: &mut Parser<'a, I>,
_name: Cursor,
) -> Result<Self>
fn parse_unknown_qualified_rule<I>( p: &mut Parser<'a, I>, _name: Cursor, ) -> Result<Self>
Like crate::Parse::parse() but with the additional context that the next cursor is not an
AtKeyword, and that RuleVariants::parse_qualified_rule() has failed.
Therefore this should attempt to parse an Unknown Qualified Rule, or Err. Read more
Source§fn bad_declaration(_: BadDeclaration<'a>) -> Option<Self>
fn bad_declaration(_: BadDeclaration<'a>) -> Option<Self>
If all of the parse steps have failed, including parsing the Unknown Qualified Rule, we may want to consume a bad
declaration (especially if the parser is in a nested context). This is done automatically on failing to parse
an Unknown Qualified Rule, and this method is given the BadDeclaration. Read more
Source§fn is_unknown(&self) -> bool
fn is_unknown(&self) -> bool
Determines if the parsed Self was parsed as an unknown rule (UnknownAtRule or UnknownQualifiedRule). Read more
Source§fn from_declaration_group(
_group: DeclarationGroup<'a, Self::DeclarationValue, Self::Metadata>,
) -> Option<Self>
fn from_declaration_group( _group: DeclarationGroup<'a, Self::DeclarationValue, Self::Metadata>, ) -> Option<Self>
Creates a rule variant from a group of declarations. Read more
fn parse_rule_variants<I>(p: &mut Parser<'a, I>) -> Result<Self>
Source§impl<D, M> SemanticEq for NoBlockAllowed<D, M>
impl<D, M> SemanticEq for NoBlockAllowed<D, M>
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl<D, M> Serialize for NoBlockAllowed<D, M>
impl<D, M> Serialize for NoBlockAllowed<D, M>
Source§impl<D, M> ToCursors for NoBlockAllowed<D, M>
impl<D, M> ToCursors for NoBlockAllowed<D, M>
fn to_cursors(&self, s: &mut impl CursorSink)
impl<D: Eq, M: Eq> Eq for NoBlockAllowed<D, M>
impl<D, M> StructuralPartialEq for NoBlockAllowed<D, M>
Auto Trait Implementations§
impl<D, M> Freeze for NoBlockAllowed<D, M>
impl<D, M> RefUnwindSafe for NoBlockAllowed<D, M>where
D: RefUnwindSafe,
M: RefUnwindSafe,
impl<D, M> Send for NoBlockAllowed<D, M>
impl<D, M> Sync for NoBlockAllowed<D, M>
impl<D, M> Unpin for NoBlockAllowed<D, M>
impl<D, M> UnwindSafe for NoBlockAllowed<D, M>where
D: UnwindSafe,
M: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.