pub enum MozDevicePixelRatioMediaFeature {
Left(LeftParen, Ident, Comparison, CSSFloat, RightParen),
Right(LeftParen, CSSFloat, Comparison, Ident, RightParen),
Range(LeftParen, CSSFloat, Comparison, Ident, Comparison, CSSFloat, RightParen),
Min(LeftParen, Ident, Colon, CSSFloat, RightParen),
Max(LeftParen, Ident, Colon, CSSFloat, RightParen),
Exact(LeftParen, Ident, Colon, CSSFloat, RightParen),
}Variants§
Left(LeftParen, Ident, Comparison, CSSFloat, RightParen)
Right(LeftParen, CSSFloat, Comparison, Ident, RightParen)
Range(LeftParen, CSSFloat, Comparison, Ident, Comparison, CSSFloat, RightParen)
Min(LeftParen, Ident, Colon, CSSFloat, RightParen)
CssAtomSet::_MozMinDevicePixelRatio
Max(LeftParen, Ident, Colon, CSSFloat, RightParen)
CssAtomSet::_MozMaxDevicePixelRatio
Exact(LeftParen, Ident, Colon, CSSFloat, RightParen)
Trait Implementations§
Source§impl Clone for MozDevicePixelRatioMediaFeature
impl Clone for MozDevicePixelRatioMediaFeature
Source§fn clone(&self) -> MozDevicePixelRatioMediaFeature
fn clone(&self) -> MozDevicePixelRatioMediaFeature
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl NodeWithMetadata<CssMetadata> for MozDevicePixelRatioMediaFeature
impl NodeWithMetadata<CssMetadata> for MozDevicePixelRatioMediaFeature
Source§fn self_metadata(&self) -> CssMetadata
fn self_metadata(&self) -> CssMetadata
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§fn metadata(&self) -> CssMetadata
fn metadata(&self) -> CssMetadata
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§impl Ord for MozDevicePixelRatioMediaFeature
impl Ord for MozDevicePixelRatioMediaFeature
Source§fn cmp(&self, other: &MozDevicePixelRatioMediaFeature) -> Ordering
fn cmp(&self, other: &MozDevicePixelRatioMediaFeature) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a> Parse<'a> for MozDevicePixelRatioMediaFeature
impl<'a> Parse<'a> for MozDevicePixelRatioMediaFeature
Source§impl PartialEq for MozDevicePixelRatioMediaFeature
impl PartialEq for MozDevicePixelRatioMediaFeature
Source§fn eq(&self, other: &MozDevicePixelRatioMediaFeature) -> bool
fn eq(&self, other: &MozDevicePixelRatioMediaFeature) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for MozDevicePixelRatioMediaFeature
impl PartialOrd for MozDevicePixelRatioMediaFeature
Source§impl QueryableNode for MozDevicePixelRatioMediaFeature
impl QueryableNode for MozDevicePixelRatioMediaFeature
Source§const NODE_ID: NodeId = crate::NodeId::MozDevicePixelRatioMediaFeature
const NODE_ID: NodeId = crate::NodeId::MozDevicePixelRatioMediaFeature
Unique identifier for this node type.
fn node_id(&self) -> NodeId
Source§fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
Returns a cursor for the given property kind, if the node has that property.
Used by attribute selectors to extract values from nodes. Read more
Source§impl<'a> RangedFeature<'a> for MozDevicePixelRatioMediaFeature
impl<'a> RangedFeature<'a> for MozDevicePixelRatioMediaFeature
Source§fn new_max(
open: LeftParen,
ident: Ident,
colon: Colon,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_max( open: LeftParen, ident: Ident, colon: Colon, value: Self::Value, close: RightParen, ) -> Result<Self>
CssAtomSet::_MozMaxDevicePixelRatio
Source§fn new_min(
open: LeftParen,
ident: Ident,
colon: Colon,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_min( open: LeftParen, ident: Ident, colon: Colon, value: Self::Value, close: RightParen, ) -> Result<Self>
CssAtomSet::_MozMinDevicePixelRatio
type Value = CSSFloat
Source§fn new_exact(
open: LeftParen,
ident: Ident,
colon: Colon,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_exact( open: LeftParen, ident: Ident, colon: Colon, value: Self::Value, close: RightParen, ) -> Result<Self>
Method for constructing a “exact” media feature. Exact features always include a colon token.
Source§fn new_left(
open: LeftParen,
ident: Ident,
comparison: Comparison,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_left( open: LeftParen, ident: Ident, comparison: Comparison, value: Self::Value, close: RightParen, ) -> Result<Self>
Method for constructing a “left” media feature. This method is called when the parsed tokens encountered
the
<value> token before the <feature-name>.Source§fn new_right(
open: LeftParen,
value: Self::Value,
comparison: Comparison,
ident: Ident,
close: RightParen,
) -> Result<Self>
fn new_right( open: LeftParen, value: Self::Value, comparison: Comparison, ident: Ident, close: RightParen, ) -> Result<Self>
Method for constructing a “right” media feature. This method is called when the parsed tokens
encountered the
<feature-name> token before the <value>.Source§fn new_ranged(
open: LeftParen,
left: Self::Value,
left_comparison: Comparison,
ident: Ident,
right_comparison: Comparison,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_ranged( open: LeftParen, left: Self::Value, left_comparison: Comparison, ident: Ident, right_comparison: Comparison, value: Self::Value, close: RightParen, ) -> Result<Self>
Method for constructing a “ranged” media feature. This method is called when the parsed tokens
encountered the
<value> token, followed by a <comparison>, followed by a <feature-name>, followed by a
<comparison> followed lastly by a <value>.fn parse_ranged_feature<I, A>( p: &mut Parser<'a, I>, name: &A, min: Option<&A>, max: Option<&A>, ) -> Result<Self, Diagnostic>
Source§impl SemanticEq for MozDevicePixelRatioMediaFeature
impl SemanticEq for MozDevicePixelRatioMediaFeature
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl ToCursors for MozDevicePixelRatioMediaFeature
impl ToCursors for MozDevicePixelRatioMediaFeature
fn to_cursors(&self, s: &mut impl CursorSink)
Source§impl VisitableMut for MozDevicePixelRatioMediaFeature
impl VisitableMut for MozDevicePixelRatioMediaFeature
fn accept_mut<V: VisitMut>(&mut self, v: &mut V)
impl Copy for MozDevicePixelRatioMediaFeature
impl Eq for MozDevicePixelRatioMediaFeature
impl StructuralPartialEq for MozDevicePixelRatioMediaFeature
Auto Trait Implementations§
impl Freeze for MozDevicePixelRatioMediaFeature
impl RefUnwindSafe for MozDevicePixelRatioMediaFeature
impl Send for MozDevicePixelRatioMediaFeature
impl Sync for MozDevicePixelRatioMediaFeature
impl Unpin for MozDevicePixelRatioMediaFeature
impl UnwindSafe for MozDevicePixelRatioMediaFeature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the background color to an RGB value.