pub enum MsDevicePixelRatioMediaFeature {
Left(LeftParen, Ident, Comparison, CSSFloat, RightParen),
Right(LeftParen, CSSFloat, Comparison, Ident, RightParen),
Range(LeftParen, CSSFloat, Comparison, Ident, Comparison, CSSFloat, RightParen),
Min(LeftParen, Ident, Colon, CSSFloat, RightParen),
Max(LeftParen, Ident, Colon, CSSFloat, RightParen),
Exact(LeftParen, Ident, Colon, CSSFloat, RightParen),
}Variants§
Left(LeftParen, Ident, Comparison, CSSFloat, RightParen)
Right(LeftParen, CSSFloat, Comparison, Ident, RightParen)
Range(LeftParen, CSSFloat, Comparison, Ident, Comparison, CSSFloat, RightParen)
Min(LeftParen, Ident, Colon, CSSFloat, RightParen)
CssAtomSet::_MsMinDevicePixelRatio
Max(LeftParen, Ident, Colon, CSSFloat, RightParen)
CssAtomSet::_MsMaxDevicepixelRatio
Exact(LeftParen, Ident, Colon, CSSFloat, RightParen)
Trait Implementations§
Source§impl Clone for MsDevicePixelRatioMediaFeature
impl Clone for MsDevicePixelRatioMediaFeature
Source§fn clone(&self) -> MsDevicePixelRatioMediaFeature
fn clone(&self) -> MsDevicePixelRatioMediaFeature
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl NodeWithMetadata<CssMetadata> for MsDevicePixelRatioMediaFeature
impl NodeWithMetadata<CssMetadata> for MsDevicePixelRatioMediaFeature
Source§fn self_metadata(&self) -> CssMetadata
fn self_metadata(&self) -> CssMetadata
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§fn metadata(&self) -> CssMetadata
fn metadata(&self) -> CssMetadata
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§impl Ord for MsDevicePixelRatioMediaFeature
impl Ord for MsDevicePixelRatioMediaFeature
Source§fn cmp(&self, other: &MsDevicePixelRatioMediaFeature) -> Ordering
fn cmp(&self, other: &MsDevicePixelRatioMediaFeature) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a> Parse<'a> for MsDevicePixelRatioMediaFeature
impl<'a> Parse<'a> for MsDevicePixelRatioMediaFeature
Source§impl PartialEq for MsDevicePixelRatioMediaFeature
impl PartialEq for MsDevicePixelRatioMediaFeature
Source§fn eq(&self, other: &MsDevicePixelRatioMediaFeature) -> bool
fn eq(&self, other: &MsDevicePixelRatioMediaFeature) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for MsDevicePixelRatioMediaFeature
impl PartialOrd for MsDevicePixelRatioMediaFeature
Source§impl QueryableNode for MsDevicePixelRatioMediaFeature
impl QueryableNode for MsDevicePixelRatioMediaFeature
Source§const NODE_ID: NodeId = crate::NodeId::MsDevicePixelRatioMediaFeature
const NODE_ID: NodeId = crate::NodeId::MsDevicePixelRatioMediaFeature
Unique identifier for this node type.
fn node_id(&self) -> NodeId
Source§fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
Returns a cursor for the given property kind, if the node has that property.
Used by attribute selectors to extract values from nodes. Read more
Source§impl<'a> RangedFeature<'a> for MsDevicePixelRatioMediaFeature
impl<'a> RangedFeature<'a> for MsDevicePixelRatioMediaFeature
Source§fn new_max(
open: LeftParen,
ident: Ident,
colon: Colon,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_max( open: LeftParen, ident: Ident, colon: Colon, value: Self::Value, close: RightParen, ) -> Result<Self>
CssAtomSet::_MsMaxDevicepixelRatio
Source§fn new_min(
open: LeftParen,
ident: Ident,
colon: Colon,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_min( open: LeftParen, ident: Ident, colon: Colon, value: Self::Value, close: RightParen, ) -> Result<Self>
CssAtomSet::_MsMinDevicePixelRatio
type Value = CSSFloat
Source§fn new_exact(
open: LeftParen,
ident: Ident,
colon: Colon,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_exact( open: LeftParen, ident: Ident, colon: Colon, value: Self::Value, close: RightParen, ) -> Result<Self>
Method for constructing a “exact” media feature. Exact features always include a colon token.
Source§fn new_left(
open: LeftParen,
ident: Ident,
comparison: Comparison,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_left( open: LeftParen, ident: Ident, comparison: Comparison, value: Self::Value, close: RightParen, ) -> Result<Self>
Method for constructing a “left” media feature. This method is called when the parsed tokens encountered
the
<value> token before the <feature-name>.Source§fn new_right(
open: LeftParen,
value: Self::Value,
comparison: Comparison,
ident: Ident,
close: RightParen,
) -> Result<Self>
fn new_right( open: LeftParen, value: Self::Value, comparison: Comparison, ident: Ident, close: RightParen, ) -> Result<Self>
Method for constructing a “right” media feature. This method is called when the parsed tokens
encountered the
<feature-name> token before the <value>.Source§fn new_ranged(
open: LeftParen,
left: Self::Value,
left_comparison: Comparison,
ident: Ident,
right_comparison: Comparison,
value: Self::Value,
close: RightParen,
) -> Result<Self>
fn new_ranged( open: LeftParen, left: Self::Value, left_comparison: Comparison, ident: Ident, right_comparison: Comparison, value: Self::Value, close: RightParen, ) -> Result<Self>
Method for constructing a “ranged” media feature. This method is called when the parsed tokens
encountered the
<value> token, followed by a <comparison>, followed by a <feature-name>, followed by a
<comparison> followed lastly by a <value>.fn parse_ranged_feature<I, A>( p: &mut Parser<'a, I>, name: &A, min: Option<&A>, max: Option<&A>, ) -> Result<Self, Diagnostic>
Source§impl SemanticEq for MsDevicePixelRatioMediaFeature
impl SemanticEq for MsDevicePixelRatioMediaFeature
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl ToCursors for MsDevicePixelRatioMediaFeature
impl ToCursors for MsDevicePixelRatioMediaFeature
fn to_cursors(&self, s: &mut impl CursorSink)
Source§impl VisitableMut for MsDevicePixelRatioMediaFeature
impl VisitableMut for MsDevicePixelRatioMediaFeature
fn accept_mut<V: VisitMut>(&mut self, v: &mut V)
impl Copy for MsDevicePixelRatioMediaFeature
impl Eq for MsDevicePixelRatioMediaFeature
impl StructuralPartialEq for MsDevicePixelRatioMediaFeature
Auto Trait Implementations§
impl Freeze for MsDevicePixelRatioMediaFeature
impl RefUnwindSafe for MsDevicePixelRatioMediaFeature
impl Send for MsDevicePixelRatioMediaFeature
impl Sync for MsDevicePixelRatioMediaFeature
impl Unpin for MsDevicePixelRatioMediaFeature
impl UnwindSafe for MsDevicePixelRatioMediaFeature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.