pub struct OpacityStyleValue(pub OpacityValue);Expand description
Represents the style value for opacity as defined in css-color-6.
The opacity CSS property sets the transparency of an element.
The grammar is defined as:
<opacity-value>https://drafts.csswg.org/css-color-6/#opacity
Tuple Fields§
§0: OpacityValueTrait Implementations§
Source§impl Clone for OpacityStyleValue
impl Clone for OpacityStyleValue
Source§fn clone(&self) -> OpacityStyleValue
fn clone(&self) -> OpacityStyleValue
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for OpacityStyleValue
impl Debug for OpacityStyleValue
Source§impl DeclarationMetadata for OpacityStyleValue
impl DeclarationMetadata for OpacityStyleValue
Source§fn applies_to() -> AppliesTo
fn applies_to() -> AppliesTo
Determines what types of frames this rule applies to
Source§fn animation_type() -> AnimationType
fn animation_type() -> AnimationType
Returns how this style value animates
Source§fn percentages() -> Percentages
fn percentages() -> Percentages
Determines how this style value resolves percentages, if they are allowed as values
Source§fn property_group() -> PropertyGroup
fn property_group() -> PropertyGroup
Returns which CSS specification(s) this property belongs to.
This allows tracking which CSS modules are used in a stylesheet.
Source§fn computed_value_type() -> ComputedValueType
fn computed_value_type() -> ComputedValueType
Returns how the computed value is calculated from the specified value.
Source§fn canonical_order() -> Option<&'static str>
fn canonical_order() -> Option<&'static str>
Returns the canonical order for serialization (e.g., “per grammar”, “unique”).
Returns None if not specified or not applicable.
Source§fn is_shorthand() -> bool
fn is_shorthand() -> bool
Determines if this style value is a “shorthand” value, meaning it is comprised of other “longhand” style values.
Source§fn is_longhand() -> bool
fn is_longhand() -> bool
Determines if this style value is a “longhand” value, meaning a “shorthand” style value exists that could also
express this.
Source§fn longhands() -> Option<&'static [CssAtomSet]>
fn longhands() -> Option<&'static [CssAtomSet]>
Returns all transitive longhands for a shorthand property.
For nested shorthands (e.g.,
border-width), this recursively expands to include
all nested longhands (e.g., border-top-width, border-left-width, etc.).Source§fn shorthand_group() -> CssAtomSet
fn shorthand_group() -> CssAtomSet
Returns the declaration ID of the shorthand that this property is part of.
If this is not a longhand then it will be
CssAtomSet::_None.Source§fn logical_property_group() -> Option<CssAtomSet>
fn logical_property_group() -> Option<CssAtomSet>
Returns the logical property group this property belongs to (e.g., “Margin”, “Border”).
This groups related logical/physical properties together.
Returns None if this is not part of a logical property group.
Source§fn box_side() -> BoxSide
fn box_side() -> BoxSide
Returns which side(s) of the box this property applies to.
For example,
margin-top returns BoxSide::Top, while margin returns all sides.
Returns BoxSide::none() if the property doesn’t apply to a specific side.Source§fn box_portion() -> BoxPortion
fn box_portion() -> BoxPortion
Returns which portion(s) of the box model this property affects.
For example,
margin-top returns BoxPortion::Margin, border-width returns BoxPortion::Border.
Returns BoxPortion::none() if the property doesn’t affect the box model.Source§fn unitless_zero_resolves() -> UnitlessZeroResolves
fn unitless_zero_resolves() -> UnitlessZeroResolves
Returns how unitless zero resolves for this property. Read more
Source§impl Hash for OpacityStyleValue
impl Hash for OpacityStyleValue
Source§impl NodeWithMetadata<CssMetadata> for OpacityStyleValue
impl NodeWithMetadata<CssMetadata> for OpacityStyleValue
Source§fn self_metadata(&self) -> CssMetadata
fn self_metadata(&self) -> CssMetadata
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§fn metadata(&self) -> CssMetadata
fn metadata(&self) -> CssMetadata
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§impl Ord for OpacityStyleValue
impl Ord for OpacityStyleValue
Source§fn cmp(&self, other: &OpacityStyleValue) -> Ordering
fn cmp(&self, other: &OpacityStyleValue) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a> Parse<'a> for OpacityStyleValue
impl<'a> Parse<'a> for OpacityStyleValue
Source§impl PartialEq for OpacityStyleValue
impl PartialEq for OpacityStyleValue
Source§impl PartialOrd for OpacityStyleValue
impl PartialOrd for OpacityStyleValue
Source§impl<'a> Peek<'a> for OpacityStyleValue
impl<'a> Peek<'a> for OpacityStyleValue
Source§impl QueryableNode for OpacityStyleValue
impl QueryableNode for OpacityStyleValue
Source§const NODE_ID: NodeId = crate::NodeId::OpacityStyleValue
const NODE_ID: NodeId = crate::NodeId::OpacityStyleValue
Unique identifier for this node type.
fn node_id(&self) -> NodeId
Source§fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
fn get_property(&self, _kind: PropertyKind) -> Option<Cursor>
Returns a cursor for the given property kind, if the node has that property.
Used by attribute selectors to extract values from nodes. Read more
Source§impl SemanticEq for OpacityStyleValue
impl SemanticEq for OpacityStyleValue
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl Serialize for OpacityStyleValue
impl Serialize for OpacityStyleValue
Source§impl ToCursors for OpacityStyleValue
impl ToCursors for OpacityStyleValue
fn to_cursors(&self, s: &mut impl CursorSink)
Source§impl VisitableMut for OpacityStyleValue
impl VisitableMut for OpacityStyleValue
fn accept_mut<V: VisitMut>(&mut self, v: &mut V)
impl Eq for OpacityStyleValue
impl StructuralPartialEq for OpacityStyleValue
Auto Trait Implementations§
impl Freeze for OpacityStyleValue
impl RefUnwindSafe for OpacityStyleValue
impl Send for OpacityStyleValue
impl Sync for OpacityStyleValue
impl Unpin for OpacityStyleValue
impl UnwindSafe for OpacityStyleValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.