Struct ComponentValues

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pub struct ComponentValues<'a> { /* private fields */ }

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impl<'a> Clone for ComponentValues<'a>

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fn clone(&self) -> ComponentValues<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for ComponentValues<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> DeclarationValue<'a> for ComponentValues<'a>

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type ComputedValue = ComponentValues<'a>

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fn is_initial(&self) -> bool

Determines if the parsed Self was parsed as the “initial” keyword. Read more
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fn is_inherit(&self) -> bool

Determines if the parsed Self was parsed as the “inherit” keyword. Read more
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fn is_unset(&self) -> bool

Determines if the parsed Self was parsed as the “unset” keyword. Read more
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fn is_revert(&self) -> bool

Determines if the parsed Self was parsed as the “revert” keyword. Read more
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fn is_revert_layer(&self) -> bool

Determines if the parsed Self was parsed as the “revert” keyword. Read more
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fn needs_computing(&self) -> bool

Determines if the parsed Self is not a valid literal production of the grammar, and instead some of its constituent parts will need additional computation to reify into a known value. Read more
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fn parse_custom_declaration_value( p: &mut Parser<'a>, _name: Cursor, ) -> Result<Self>

Like parse() but with the additional context of the name Cursor. This cursor is known to be dashed ident, therefore this should return a Self reflecting a Custom property. Alternatively, if this DeclarationValue disallows custom declarations then this is the right place to return a parse Error. Read more
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fn parse_computed_declaration_value( p: &mut Parser<'a>, _name: Cursor, ) -> Result<Self>

Like parse() but with the additional context of the name Cursor. This is only called before verifying that the next token was peeked to be a ComputedValue, therefore this should return a Self reflecting a Computed property. Alternatively, if this DeclarationValue disallows computed declarations then this is the right place to return a parse Error. Read more
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fn parse_unknown_declaration_value( p: &mut Parser<'a>, _name: Cursor, ) -> Result<Self>

Like parse() but with the additional context of the name Cursor. This is only called on values that are didn’t parse as either a Custom, Computed or Specified value therefore this should return a Self reflecting an unknown property, or alternatively the right place to return a parse error. Read more
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fn valid_declaration_name(_p: &Parser<'a>, _c: Cursor) -> bool

Determines if the given Cursor represents a valid Ident matching a known property name. Read more
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fn is_unknown(&self) -> bool

Determines if the parsed Self was parsed as an unknown value. Read more
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fn is_custom(&self) -> bool

Determines if the parsed Self was parsed as a Custom value. Read more
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fn parse_specified_declaration_value( p: &mut Parser<'a>, _name: Cursor, ) -> Result<Self>

Like parse() but with the additional context of the name Cursor. This is only called on values that are assumed to be specified, that is, they’re not custom and not computed. Therefore this should return a Self reflecting a specified value. If this results in a Parse error then ComputedValue will be checked to see if the parser stopped because it saw a computed value function. If this results in a success, the next token is still checked as it may be a ComputedValue, which - if so - the parsed value will be discarded, and the parser rewound to re-parse this as a ComputedValue. Read more
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fn parse_declaration_value(p: &mut Parser<'a>, name: Cursor) -> Result<Self>

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impl<'a> Hash for ComponentValues<'a>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<'a> Ord for ComponentValues<'a>

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fn cmp(&self, other: &ComponentValues<'a>) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl<'a> Parse<'a> for ComponentValues<'a>

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fn parse(p: &mut Parser<'a>) -> Result<Self>

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fn try_parse(p: &mut Parser<'a>) -> Result<Self>

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impl<'a> PartialEq for ComponentValues<'a>

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fn eq(&self, other: &ComponentValues<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> PartialOrd for ComponentValues<'a>

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fn partial_cmp(&self, other: &ComponentValues<'a>) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl<'a> Peek<'a> for ComponentValues<'a>

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fn peek(p: &Parser<'a>, c: Cursor) -> bool

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const PEEK_KINDSET: KindSet = KindSet::ANY

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impl<'a> Serialize for ComponentValues<'a>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<'a> ToCursors for ComponentValues<'a>

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fn to_cursors(&self, s: &mut impl CursorSink)

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impl<'a> ToSpan for ComponentValues<'a>

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fn to_span(&self) -> Span

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impl<'a> Eq for ComponentValues<'a>

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impl<'a> StructuralPartialEq for ComponentValues<'a>

Auto Trait Implementations§

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impl<'a> Freeze for ComponentValues<'a>

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impl<'a> !RefUnwindSafe for ComponentValues<'a>

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impl<'a> !Send for ComponentValues<'a>

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impl<'a> !Sync for ComponentValues<'a>

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impl<'a> Unpin for ComponentValues<'a>

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impl<'a> !UnwindSafe for ComponentValues<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either [OwoColorize::fg] or a color-specific method, such as [OwoColorize::green], Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either [OwoColorize::bg] or a color-specific method, such as [OwoColorize::on_yellow], Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.