pub struct UnknownRuleBlock<'a, D = ComponentValues<'a>, M = ()> {
pub values: ComponentValues<'a>,
/* private fields */
}Expand description
Wrapper type for using ComponentValues as a rule type parameter in unknown rules. This implements RuleVariants to allow ComponentValues to be used as the block type for unknown qualified rules, where the rule structure is not recognized.
Fields§
§values: ComponentValues<'a>Trait Implementations§
Source§impl<'a, D: Clone, M: Clone> Clone for UnknownRuleBlock<'a, D, M>
impl<'a, D: Clone, M: Clone> Clone for UnknownRuleBlock<'a, D, M>
Source§fn clone(&self) -> UnknownRuleBlock<'a, D, M>
fn clone(&self) -> UnknownRuleBlock<'a, D, M>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a, D, M: NodeMetadata> NodeWithMetadata<M> for UnknownRuleBlock<'a, D, M>
impl<'a, D, M: NodeMetadata> NodeWithMetadata<M> for UnknownRuleBlock<'a, D, M>
Source§fn metadata(&self) -> M
fn metadata(&self) -> M
Returns the complete aggregated metadata for this node (self + children).
Default implementation merges children’s metadata with self_metadata().
Source§fn self_metadata(&self) -> M
fn self_metadata(&self) -> M
Returns the metadata contributed by this node itself, not including children.
Most nodes don’t contribute metadata, so can simply return
M::default().
Nodes like StyleRule or AtRules should return their own node kind flags here.Source§impl<'a, D: Ord, M: Ord> Ord for UnknownRuleBlock<'a, D, M>
impl<'a, D: Ord, M: Ord> Ord for UnknownRuleBlock<'a, D, M>
Source§fn cmp(&self, other: &UnknownRuleBlock<'a, D, M>) -> Ordering
fn cmp(&self, other: &UnknownRuleBlock<'a, D, M>) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<'a, D, M> Parse<'a> for UnknownRuleBlock<'a, D, M>
impl<'a, D, M> Parse<'a> for UnknownRuleBlock<'a, D, M>
Source§impl<'a, D: PartialOrd, M: PartialOrd> PartialOrd for UnknownRuleBlock<'a, D, M>
impl<'a, D: PartialOrd, M: PartialOrd> PartialOrd for UnknownRuleBlock<'a, D, M>
Source§impl<'a, D, M> Peek<'a> for UnknownRuleBlock<'a, D, M>
impl<'a, D, M> Peek<'a> for UnknownRuleBlock<'a, D, M>
Source§impl<'a, D, M> RuleVariants<'a> for UnknownRuleBlock<'a, D, M>where
D: DeclarationValue<'a, M>,
M: NodeMetadata,
impl<'a, D, M> RuleVariants<'a> for UnknownRuleBlock<'a, D, M>where
D: DeclarationValue<'a, M>,
M: NodeMetadata,
Source§type DeclarationValue = D
type DeclarationValue = D
The declaration value type used when converting declaration groups to rules.
Source§fn is_unknown(&self) -> bool
fn is_unknown(&self) -> bool
Determines if the parsed Self was parsed as an unknown rule (UnknownAtRule or UnknownQualifiedRule). Read more
Source§fn parse_at_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
fn parse_at_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
Like crate::Parse::parse() but with the additional context of the
name Cursor. This cursor is known to be
an AtKeyword, therefore this should return a Self reflecting a AtRule. If the
AtRule is not known, or otherwise fails then this should Err and RuleVariants::parse_unknown_at_rule() can
be called. Read moreSource§fn parse_unknown_at_rule<I>(
p: &mut Parser<'a, I>,
_name: Cursor,
) -> Result<Self>
fn parse_unknown_at_rule<I>( p: &mut Parser<'a, I>, _name: Cursor, ) -> Result<Self>
Like crate::Parse::parse() but with the additional context of the
name Cursor. This cursor is known to be
an AtKeyword and that RuleVariants::parse_at_rule() failed. This should therefore return a Self that represents
an Unknown AtRule, or otherwise Err. Read moreSource§fn parse_qualified_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
fn parse_qualified_rule<I>(p: &mut Parser<'a, I>, _name: Cursor) -> Result<Self>
Like crate::Parse::parse() but with the additional context that the next cursor is not an
AtKeyword, therefore this can attempt to parse a Qualified Rule. If the rule
fails to parse, then RuleVariants::parse_unknown_qualified_rule() will be called. Read more
Source§fn parse_unknown_qualified_rule<I>(
p: &mut Parser<'a, I>,
_name: Cursor,
) -> Result<Self>
fn parse_unknown_qualified_rule<I>( p: &mut Parser<'a, I>, _name: Cursor, ) -> Result<Self>
Like crate::Parse::parse() but with the additional context that the next cursor is not an
AtKeyword, and that RuleVariants::parse_qualified_rule() has failed.
Therefore this should attempt to parse an Unknown Qualified Rule, or Err. Read more
Source§fn bad_declaration(_: BadDeclaration<'a>) -> Option<Self>
fn bad_declaration(_: BadDeclaration<'a>) -> Option<Self>
If all of the parse steps have failed, including parsing the Unknown Qualified Rule, we may want to consume a bad
declaration (especially if the parser is in a nested context). This is done automatically on failing to parse
an Unknown Qualified Rule, and this method is given the BadDeclaration. Read more
Source§fn from_declaration_group(
_group: DeclarationGroup<'a, Self::DeclarationValue, Self::Metadata>,
) -> Option<Self>
fn from_declaration_group( _group: DeclarationGroup<'a, Self::DeclarationValue, Self::Metadata>, ) -> Option<Self>
Creates a rule variant from a group of declarations. Read more
fn parse_rule_variants<I>(p: &mut Parser<'a, I>) -> Result<Self>
Source§impl<'a, D, M> SemanticEq for UnknownRuleBlock<'a, D, M>
impl<'a, D, M> SemanticEq for UnknownRuleBlock<'a, D, M>
Source§fn semantic_eq(&self, other: &Self) -> bool
fn semantic_eq(&self, other: &Self) -> bool
Returns
true if self and other are semantically equal.Source§impl<'a, D, M> Serialize for UnknownRuleBlock<'a, D, M>
impl<'a, D, M> Serialize for UnknownRuleBlock<'a, D, M>
Source§impl<'a, D, M> ToCursors for UnknownRuleBlock<'a, D, M>
impl<'a, D, M> ToCursors for UnknownRuleBlock<'a, D, M>
fn to_cursors(&self, s: &mut impl CursorSink)
impl<'a, D: Eq, M: Eq> Eq for UnknownRuleBlock<'a, D, M>
impl<'a, D, M> StructuralPartialEq for UnknownRuleBlock<'a, D, M>
Auto Trait Implementations§
impl<'a, D, M> Freeze for UnknownRuleBlock<'a, D, M>
impl<'a, D = ComponentValues<'a>, M = ()> !RefUnwindSafe for UnknownRuleBlock<'a, D, M>
impl<'a, D = ComponentValues<'a>, M = ()> !Send for UnknownRuleBlock<'a, D, M>
impl<'a, D = ComponentValues<'a>, M = ()> !Sync for UnknownRuleBlock<'a, D, M>
impl<'a, D, M> Unpin for UnknownRuleBlock<'a, D, M>
impl<'a, D = ComponentValues<'a>, M = ()> !UnwindSafe for UnknownRuleBlock<'a, D, M>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Hide the text
§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either [
OwoColorize::fg] or
a color-specific method, such as [OwoColorize::green], Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either [
OwoColorize::bg] or
a color-specific method, such as [OwoColorize::on_yellow], Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.